


Following the player around or staying in close proximity for long periods of time.Gesturing to the player to lead them to nearby points of interest: caves, tents, dig sites, weapons, gear, etc.Standing near unlit fires and/or gesturing to the player to lead them to an unlit fire.Bringing the player items: berries, fish, herbs, sticks, etc.Sitting on the ground near the player or the player's tent or fire.Approaching the player and standing still for a long time before running.Signs her affinity is rising, listed roughly by affinity level:

Note: It is unknown if the act of planting berries or herbs directly raises her affinity, but she does prefer eating from crop plots instead of drying racks. Eating from player structures such as crop plots and drying racks.Spending time near her without a weapon drawn.Lighting an unlit fire she is standing near.If Virginia is not aided in time, she will die permanently and not respawn in that game save.Īctions that have been proven to raise Virginia's affinity, in no particular order: Virginia can be downed by mutants, cannibals, and players but she doesn't spawn outside of the player's radius, meaning she can't be killed off-screen. If the player attacks Virginia she will become fearful of the player and will not help or stay around. She can dual wield both weapons at the same time with no ammo required. At first, she may be fearful and not utilize her weapons but as time progresses, she will begin engaging in combat with hostiles. Virginia can equip an outfit, a shotgun, a pistol, and a GPS locator. Unlike Kelvin, she cannot be given commands, but as your affinity with her rises, she will bring the player gifts and eventually accept items. If a piece of sittable furniture is placed near a campfire, she will sit on that instead of the ground. Beds, log buildings, and other player creations do not register as an area she will stay nearby. After being befriended, Virginia will mostly stay near players, tents and fires. If the player does not try harming her in any way, she will eventually grow attached to the player and become more social. Holding weapons or running towards Virginia will result in her fleeing from the player. She will also consume the severed limbs of dead cannibals if they are left near her. She can kick rabbits to death and eat them as well as collect from wild berry bushes. She can be seen drinking fresh water and bathing/washing in fresh water to remove mud and blood. However, should the player put away their weapons and not approach her, she may approach slowly or begin dancing. If the player approaches her, she may gesture in fear and run away. She can be seen walking or running through the forest, sitting by the edge of the water, or bathing in waterfalls. Virginia will start appearing as soon as the protagonist first arrives on the island. Virginia can be equipped with a GPS Locator, Pistol, and Shotgun. She can be found wearing a white swimsuit when you first meet her, but much like Kelvin, she can be given other outfits the player finds throughout the game. Her most prominent characteristics are her three arms and three legs (an extra "left" version of each).
#Sons of the forest weapons skin
Virginia is a slender, caucassian woman with fair skin and blonde hair tied behind her head. These living quarters have a child-like appeal and contains a ballet practice area equipped with what appears to be a two-way mirror. A VIP keycard can be found with Virginia's name and photograph that can access much of the underground bunkers found around the island, however it is unclear if she was ever allowed beyond her living quarters. It is unknown if her strange appearance existed prior to her coming to the island, but it has been well established that Edward Puffton doted on her, regardless, and even left her his entire estate in his will, leaving nothing for her socialite mother. Virginia is the ballet loving adult daughter of multi-billionaire Edward Puffton.
